Motion Graphics Designer at AMC Networks International
OCT 2016 - PRESENT | LONDON
I currently create promos, idents and bumpers for all of AMC's channels and get to work with some our network's biggest intellectual properties like Fear The Walking Dead and Breaking Bad.
Motion Graphics Designer at Fellow Productions
NOV 2013 - OCT 2016 | LONDON
At Fellow I took on all manner of 2D and 3D motion graphics and visual effects work for some of the world’s leading brands like the Ferrari F1 team, Martini, Manchester United, Bombay Sapphire, Epson, Sandisk and Playstation. As the sole graphics operator at Fellow, I was given the responsibility of tackling all of the company’s graphics work from start to finish. I also took a larger role in the quotation process by defining project time frames, dealt with clients directly when managing projects and worked with other suppliers and freelancers to manage assets.
3D Animator, VFX and Motion Graphics Artist at Keyframe Animation Studio
APRIL 2012 - SEPTEMBER 2013 | CAPE TOWN
I got snapped up at Keyframe in just four days after handing them my reel. Here I took a far more senior position than I did at Juju and it wasn’t long before I naturally took on a supervision role. Not only did I help Keyframe complete commercials and VFX shots for various agencies but I also helped the other artists in the studio throughout my working day. Whenever an artist had a problem, needed help, didn’t know how to do something or faced a technical challenge, they came to me. I also assisted the studio with VFX supervision both in pre-production meetings and on set and I also took care of the render farm, saving the studio from crises on more than one occasion. We used 3ds Max, VRay, After Effects, Photoshop and various plugins to produce outstanding work for our clients under tight deadlines. I reluctantly resigned from Keyframe to pursue my dreams of living and working in the UK.
Contract 3D Artist for Trazzy Entertainment
JULY 2011 - APRIL 2012 | CAPE TOWN
Trazzy required a huge volume of game assets to be completed for an upcoming title of theirs. Work included modelling, texturing, shading and lighting of the 3D assets and interiors for a real time game engine. As the second largest contributor I aided the team greatly in completing the project on time.
3D Artist and Compositor at JUJU TV Productions
JAN 2010 - MARCH 2011 | CAPE TOWN
It wasn’t long after dropping off my reel that I got the call to start my full time position at Juju. Here I took on all manner of work from TV documentaries involving VFX and animation to commercials and broadcast title sequences. I helped Juju create amazing work and turbocharged their clunky Maya network rendering with a new render manager at the same time, thus making the render farm more efficient and submission less prone to user error. Some of the highlights at Juju were intro titles for Mzanzi Ridez and a huge batch of VFX and animation shots for TV documentaries destined for National Geographic and Arte. We used Maya, After Effects and Photoshop to get the job done. My time at Juju ended when the studio sadly closed it’s doors due to financial strain.
DEC 2008 - JAN 2010 | CAPE TOWN
I began my career working as a freelancer for various studios and independent clients, both local and international. During this time I dipped my toes into all corners of the CG industry from architectural visualization to TV and broadcast, gaining experience and deciding where I wanted to direct myself in the field.
Learn2 Digital Media Academy
1ST YEAR - 2007 3DS MAX & COMBUSTION COURSE
I was accepted into Learn2's incredibly limited 2 year 3D animation course from 2007 onward. As a small specialist academy they only took 12 students per year to ensure quality training and solid one to one teaching. During the 1st year we learnt 3ds Max and Combustion alongside animation courses. I grew immensely as an animator and 3D artist at Learn2 and this formed the foundation for my strong 3D capabilities.
2ND YEAR - 2008 MAYA, TOONBOOM & AFTER EFFECTS COURSE
During the 2nd year at Learn2 the class was further restricted to only six students for incredibly focused training. We learnt Maya, ToonBoom and After Effects together with cinematography and 2D animation courses. This diversified yet thorough training is what gave me such a great base for my all round skill set that I have today.
3D modelling and UVW unwrapping.
Detail sculpting with Mudbox.
Texturing, shading and materials.
Rigging and animation.
Lighting and rendering.
Compositing, colour grading and retouching/removals.
Keying footage from a variety of cameras including 4:2:0 HDV, 4:2:2 Arri Alexa, 5D Mk III, Phantom and spectacular 5K RED Digital RAW footage.
Tracking and matchmoving in MatchMover and Mocha.
Visual effects and motion graphics in both 3D and 2D.
Technical supervision of artists in the studio and VFX supervision on set.
Photography and post processing in Lightroom and Photoshop.
MatchMover and Mocha
A variety of plugins such as FumeFX, RayFire, Optical Flares, Magic Bullet and Trapcode
Vaughan Hudson Managing Director of Keyframe Animation Studio Email: [email protected]
"Steve is one of those rare people who demonstrates strong spatial and temporal awareness with equal measure. His highly versatile skill set makes him adept at all aspects of 2D and 3D motion graphic design. This sense of proportion, space and timing is central to the quality of his work and his enquiring nature and logical approach ensure that he is able to over deliver both in terms of quality and deadlines"
Mark Ratcliff, Managing Director, Fellow Productions
“Steven gravitated towards more technical tasks and became the studio problem solver. His all round competence meant he could take on almost any task in the studio. Steven has been the epitome of a team player, highly resourceful, willing and able to assist wherever he was needed. It has been a pleasure working with Steven over the last seventeen months."
Read Vaughan's full letter of recommendation here.
“Having known Steven both as his lecturer and as a contract employer, he has always impressed me with his incredible work ethic and level of professionalism. He is an honest, hard working young man who will always be at the top of my list of employable people.”
David Hecker, Head of Digital, Sunrise Productions
“Steven did great job creating 3D assets and interiors for a recent gaming project. He has a positive attitude and quickly grasped the tasks appointed to him, he is dependable and hard working. It was a pleasure to have him on the team, I would definitely recommend him!”
Damien Harrison, Founder, Imaganimation
Steven was a second year student at Learn 2 with me in 2008. I found Steven to be very thorough in his projects and talented in the field of CG. He always went the extra mile to research and know more about his field. I have also recently heard tremendous praise for Steven from his current employer. I would highly recommend Steven as a very dedicated and committed CG specialist.
Rowan van Tonder, Founder, The Mind Studio
From modelling, texturing and shading to lighting, rendering and fluid dynamics simulations. My years of experience in 3D content creation can handle any project thrown my way with speed and quality.
With a deep understanding of animation principles and a keen eye for motion, I’m able to provide 3D and 2D animation. From full character animation to title and product animation, I’ve done it all.
Whether it be TV show title sequences, corporate logo motion graphics or commercial end tags and idents, my motion graphics and typography experience covers all the bases in 2D and 3D.
Keying, compositing, effects, removals, colour grading, particles and simulations are just some of the techniques I’ve employed completing countless commercials. I also provide VFX supervision and assistance on set and in pre-production meetings.
A simple hobby involving my Canon HDSLR, I take photographs and video footage of the world around me. My knowledge of photography, cinematography and camera rigs also allows me to communicate better with directors on and off set.
Any time an artist has a question, needs help or doesn’t know how to do something, they come to me. I supervise artists in the studio and keep everything running efficiently throughout. I even do the odd bit of coding to speed up workflows.
INTERESTED IN MY PHOTOGRAPHY?
Take a peak at my photography gallery where I showcase some of my personal shots from all over the world.
I'm the creator of three Autodesk Maya scripts that make quick work of any randomization and sequencing tasks. They were coded in Maya’s MEL language and were written to further my programming knowledge and give back to the 3D community. They’re all production ready, have been rated highly by users, downloaded thousands of times and have potentially saved hundreds of collective man hours.