Monthly Archives: May 2018

May 27, 2018

Facebook have released their new 3D post type allowing anyone to post detailed 3D objects for their followers to view and explore. But authoring to the native glTF file format employed by Facebook is a bit of a minefield for 3D artists at the moment and I’d like to share a production proven pipeline for authoring advanced glTF and GLB files, complete with metallic/roughness physically based shaders and¬†materials with…